For house parties & get-togethers

A Party Game for Groups

Aux Battles is a party game where everyone answers the same prompt with a song, then the room listens back and votes on the best pick. It runs on the phones people already brought, needs no app or cards, and a round takes about four minutes. Free, no accounts.

The practical advantage over most party games is that it has no setup cost. There is nothing to explain, nothing to hand out, and people can join three rounds late without anyone re-teaching the rules.

Start a Game — Free

Getting a group playing

01

One person starts, everyone else scans in

Create a room and share the four-letter code — say it out loud or drop it in the group chat. Nobody downloads anything, which is what usually stalls a party game at the setup stage.

02

Connect one good speaker

Have the host play the tracks out loud on a real speaker rather than everyone listening on their own phone. The shared reaction is most of the game.

03

Open with an easy prompt

First round should be one everybody can answer instantly — "best song to start a night on". Save the specific and chaotic ones for once people are warm.

04

Keep rounds short

Two minutes to submit, 30 to 45 seconds per track. At a party, a round that takes ten minutes loses the room. Fast rounds keep people who wandered off drifting back.

05

Let people join mid-game

Anyone can join a room already in progress. At a party where people arrive over two hours, that matters more than it sounds.

Why music works as a party game

Most party games sort people by a single skill — drawing, trivia recall, lying convincingly. Everyone who is not good at that skill checks out by round three.

Music does not work like that. Everybody has taste, everybody thinks theirs is good, and nobody can be objectively wrong. That makes it one of the few group games where the loudest person in the room does not automatically win, and where people who have not spoken all night suddenly have something to defend.

It also doubles as the party's music. You are picking the playlist while you play, which means the game does not compete with the atmosphere the way a card game on a table does.

Group sizes

Four to eight is the ideal range: enough disagreement to make voting interesting, few enough that every round moves.

With three, voting gets swingy — one person's opinion decides too much. It still works, but expect it to feel more like a conversation than a competition.

Above ten, split into teams of two or three submitting one track together. Team submissions produce better picks anyway, because people have to argue for their choice before it goes in.

Playing it drinking-game style

Groups commonly bolt on house rules: lowest-rated pick of the round drinks, anyone who submits an artist already used drinks, unanimous 5s mean everyone else drinks.

The one rule worth adding is a penalty for going over time on submissions. It is the only thing that reliably kills the pace, and a stakes-based timer fixes it faster than nagging does.

Prompts to start with

Categories that tend to land well here.

🔥 Bangers

  • Ultimate Hype Track
  • Song with the Best Beat Switch
  • Best Song to Start a Party
  • Song with the Hardest Beat Drop
More Bangers prompts →

📼 Decade

  • The Roaring 20s
  • Swing Era 30s
  • Big Band 40s
  • Late 50s Rock & Roll
More Decade prompts →

🌙 Mood

  • Main Character Energy
  • Villain Origin Story
  • 3 AM in a Rainy City
  • Sunny Day Road Trip
More Mood prompts →

🍕 Food & Drink

  • Song for Sunday Brunch
  • Song for Cooking Dinner Alone
  • Song for a Dinner Party
  • Song That Sounds Like a Cup of Coffee
More Food & Drink prompts →

Questions

Does everyone need to download an app?

No. It runs in a phone browser. One person creates a room and shares a four-letter code, and everyone else joins by typing it in. No accounts and no installs.

How long does a game take?

A round is roughly four minutes and most groups play five to ten, so about 30 to 45 minutes. You can stop after any round — there is no fixed game length.

What if people arrive late?

They can join a room mid-game. They start behind on the leaderboard but can play from the next round, which suits parties where people turn up over a couple of hours.

Do we need good speakers?

One decent speaker for the host to play tracks through is enough. Phone speakers work but flatten the songs, which makes voting less interesting.

Can you play without internet?

No — songs stream and votes sync live, so everyone needs a connection. At a party with bad wifi, have people use mobile data.

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